Fell Weapons

In the category of fell weapons are axes, maces, warhammers, and clubs: melee weapons that rely on focused kinetic force to deal damage. To do so, they concentrate a large amount of weight into a small surface area, giving them unparalleled stopping power and the ability to pierce armor at the cost of making them unbalanced, awkward, and difficult to wield without the proper strength.

Club
A club is a weapon that consists of a heavy head at the end of a handle. The imbalance of this weapon makes its blows powerful and concussive, capable of transmitting force through even the thickest of armor. Incredibly simple and cheap to make, clubs can be found as weapons everywhere in the world, from the sturdy branches broken off and wielded by trolls to the metal maces, flanges and all, forged by Humans, Dwarves, and Orcs.

Club variants include the mace, the truncheon, the morning star, the tonfa, and the kanabo.

Axe
An axe is an implement with a handle and short, broad, wedged head, used for chopping. Employed both as a woodcutting tool and as a weapon on the battlefield, axes concentrate a great amount of force into a sharpened edge, making their blows both powerful and grievous, and particularly suited for fighting against shields. Some are meant to be wielded one-handed, accompanied by a shield or offhand weapon, while others are designed to be swung with a double grip. A few are even balanced to be thrown short distances. Their strength, cheap cost, and versatility make them a favored weapon by many; the Dwarves in particular employ them with their tunnel fighters and warriors.

Axe variants include the parashu, the long axe, the tomahawk, the pollaxe, and the sagaris.

Warhammer
A warhammer is a weapon that consists of a heavy, pointed head at the end of a handle. Some designs feature a spike or hook on the other end. Warhammers trade the sheer concussive force of maces for more focused power, making them even better at damaging and penetrating through thick armor. Unfortunately, they are also rather heavy and unwieldy, and are thus favored by those who prioritize armor penetration over anything else: Human knights in battle with other knights, or Dwarven tunnel fighters hunting giant insectoids.

Warhammer variants include the totokia, the otsuchi, the lucerne hammer, and the bec de corbin.